raw files readable by Unity.Ģ.2 stable b (32bit : here or here, 64bit : here or here)Ģ.2 stable c (32bit : here or here, 64bit : here or here)Ģ.2 stable d (32bit : here or here, 64bit : here or here) API Releases:Ģ. The TerrainData plugin can export and import.The MovieTexture plugin can export and import.dae (Collada) files, also supporting rigged SkinnedMeshRenderers. m4a files from WebGL builds and Unity 4 sound files. wav files from U5's AudioClip assets using FMOD. The AudioClip plugin can export uncompressed.The TextAsset plugin can export and import.
tga files and decode&encode most texture formats used by Unity. There are multiple plugins to convert Unity assets from/to common file formats : If I put them in a fbx model, there I found some samples in the internet but I really would like to separate motion and sound form the model. I am able to load the asset bundle in run time, but I have never figured out how I can grab the wav and the animation clip. Custom MonoBehaviour types also are supported. I have a single wav file and a single animation clip in an asset bundle. Type information extracted from Unity is used in order to generate text representations of various asset types.
It can create standalone mod installers from changes to.